#include "DX include.h"
#include "LostVector.h"
#include "Structures.h"

class SpriteList
{
private:
	LostVector<IDirect3DTexture9*> texList;
	LostVector<D3DXIMAGE_INFO> infoList;
private:
	D3DXMATRIX spriteMat, spriteScale, spriteRotate, spriteTranslate;
public:
	SpriteList();
	void Init(LPDIRECT3DDEVICE9);
	~SpriteList();
public:
	void draw(ID3DXSprite*, DrawStruct);
};